Fix FSD hit position
It was found that in ideal digitization and hit production the points position do not match hits position. This was caused by missing the rotation information in the previous FsdGeoHandler implementation. Now this issue is fixed using correction here
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e66e4dde...f43b8e30 - 47 commits from branch
computing:master
- 26b6a8bc - Fix FSD hit position
- 4dc67cb6 - Fixing runtime error in the fix of FSD hit position
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e66e4dde...f43b8e30 - 47 commits from branch
added 50 commits
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c8f3d7fd...f43b8e30 - 47 commits from branch
computing:master
- d6febac9 - Fix FSD hit position
- 4ed1aec6 - Fixing runtime error in the fix of FSD hit position
- d147ebc5 - apply clang format
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c8f3d7fd...f43b8e30 - 47 commits from branch
Dear @l.chlad,
you have been identified as code owner of at least one file which was changed with this merge request.
Please check the changes and approve them or request changes.
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assigned to @v.friese
requested review from @v.friese
added 21 commits
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d147ebc5...7154c397 - 18 commits from branch
computing:master
- 5c80fc54 - Fix FSD hit position
- 2e314938 - Fixing runtime error in the fix of FSD hit position
- a3953fe2 - apply clang format
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d147ebc5...7154c397 - 18 commits from branch
enabled an automatic merge when the pipeline for a3953fe2 succeeds
added BugFix Reconstruction labels
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